Thanks to Bret Dawson for taking these shots.
Story editors will spend most of their time in the Story Profile,
the interface for editing story document metadata and content. The Content
section provides the content editing interface. The fields and subelements that can be added adhere to the definitions defined for the story type element. Fields can be any number of types, including Xinha-powered WYSIWYG, as is the case for the Text Block
field here. Category, output channel, keyword, and contributor associations each have their own sections. Note that the meaningful URI for this story, /playstation2/2006/01/19/rez/, is created as a combination of the category, cover date, and slug for the story.
Use the Bulk Edit interface to edit all of the elements and subelements of a given element at once. Different fields and elements are demarcated by lines with special tags that start with an equals sign (=) and have an empty line separating them from content; anything else is considered content. In this example, we’re editing a Game Review
element, including its headline,
stars,
and text_block
fields, as well as its picture
subelement, which links to a related media document.
This screenshot is the same as the Bulk Edit
screenshot, but illustrates the new Find and Replace
dialog box introduced in Bricolage 1.10. You can use the dialog box to search for text in the story, replace it, or do a global find and replace. You can even use regular expressions for more complex searches.